About Me



Coming from a background in Computer Science and Interactive Art, Youhan has been pursuing the future possibilities of human-computer interaction in VR/AR and games since 2014. With a solid foundation in user experience design, she always seeks creative ways to deliver clear information and functionalities to end users in intuitive ways.

She often uses a rapid-prototyping approach through Figma, Unity, and Unreal for fast iterations and early design validations. Through her graduate studies and 8 years of industry practice, she has delivered end-to-end design, bringing products from concept to finish, under both Agile and Agile-Waterfall hybrid methodologies.

She believes that good experiences are nourished at the intersection of art, design, engineering, and science. Her work experience in programming, UI technical art, and UI/UX design has enhanced her ability to bridge and lead cross-functional teams.

Please do not hesitate to reach out if you have any interest in her work.

Thank you for visiting.